![]() AMD has a similar feature called FSR (Fidelity Super Resolution), which also works with some NVIDIA GPUs. DLSS can dramatically increase the frame rate in compatible games by rendering the image at a lower resolution and subsequently upscale it using AI. ![]() If you often play games that support DLSS (Deep Learning Super Sampling), NVIDIA's AI upscaling feature, it might be worth considering a laptop with an RTX 20-series or newer GPU. Many online sources can guide you in optimizing the settings, especially for AAA titles known to be graphically demanding. Also, changing the graphical settings in a game can significantly improve performance, so even though we perform all the benchmarks with 'High' presets, you're free to turn some down to get better frame rates. As such, our benchmark results can only provide a rough estimate of the laptop's overall performance, with the end goal of comparing the data with other laptops. 0.1% Low and 0.1% Low DeltaĪlthough we perform these game benchmarks as part of our laptop testing, it's important to understand that every game has different levels of optimization. Note that the three big frame time spikes in Shadow of the Tomb Raider are scene changes and aren't representative of the laptop's performance. Again, we're looking for consistency, so the line representing the frame time should be as smooth as possible and free of large jumps. We include the frame time graph to make it easier to see frame time spikes. A frame time variation of more than 10ms is visually noticeable to most people. It's normal for the frame time to vary from one frame to the next, but that variability should be minimal, so the lower the number (in milliseconds), the better. These dips mean one or several frames need to be held longer, which the user perceives as stutter. For example, a laptop that can consistently push out 30fps (with the same amount of time between each frame) will feel smoother than one that can push out 60fps on average but with dips into the 20fps range. For motion to appear fluid, the time between each frame needs to be relatively consistent and free of large spikes. It shows the difference in frame time (time between each frame in milliseconds) between the average FPS and the 1% Low, giving us a better idea of how smooth the game feels. This is where the 1% Delta test comes in. However, this presents a problem with our scoring because there isn't a 'good' number the number only matters when we consider the average FPS. The 1% Low test mentioned above is represented in frames per second because it's easy to understand. We don't have any plans to test Android games from the Google Play Store at this time, though generally speaking, most Chromebooks can run them without any issues because they're designed to run on smartphones with even lower-end hardware. Also, running games on Linux is a workaround that requires a lot of tinkering, which we don't expect many Chromebook users are willing to do. ![]() Some have a Linux version, but even then, they only work on Chromebooks that run on an x86 CPU, not an ARM-based one. Additionally, the application we use to capture the frame time isn't compatible with macOS, so we can only provide a subjective account of the gaming experience.Īs for Chromebooks, none of the games run on Chrome OS. The only Intel MacBook that we've tested is the Apple MacBook Pro 16 (2019), and it'll likely remain the only one for the foreseeable future as all new Apple laptops come equipped with Apple's own silicon. MacBooks & ChromebooksĪt this time, none of the games that we test have official support for MacBooks with Apple silicon, so we run all the games through Rosetta 2, which typically results in worse performance. We run the benchmark at the lowest graphical settings once. ![]() We run the benchmarks at high settings four times, but we only keep the results of the last three runs because the first one tends to differ from the rest, so we consider it an outlier. For Windows laptops, we set the power and performance setting to 'Better Performance', and we ensure that the laptop is fully charged and plugged in with its own power adapter. ![]() We perform the benchmarks in a temperature-controlled room set to 22☌ (71.6☏), with a tolerance of ☐.5☌. For Counter Strike: Global Offensive, we use a third-party benchmark tool called CapFrameX (version 1.5.7). Our game benchmark test setup is fairly simple, as aside from Counter Strike: Global Offensive, all of the games we test have a built-in benchmark tool within the game itself. ![]()
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